What You Might Wanna Know About Me
- Cyber Six
- All artwork and animation in this blog unless otherwise stated is Copyright © 2015 Eric R. Watson 'AKA' Cyber Six (Cyber Six is not intended to be a play on words. It is in fact a comic book and animation. You may read about them if you'd like by following this link. http://en.wikipedia.org/wiki/Cyber_Six) All Rights Reserved. All artwork and content on this blog are property of the artist unless otherwise indicated. Do not use, reproduce, post, copy, or distribute any image or media without permission. I'm an artist and flash animator. Recently, I've begun learning Maya 8.5. Okay, my avatar is not a picture of me. In fact, it is a picture of a famous Japanese singer who sang in an all girl pop group named SPEED during the mid to late 90s. Her name is Hiroko Shimabukuro. Hiro for short. Unfortunately, they disbanded several years ago. I recently found out they are back together and singing as SPEED. Freelance Union Article: 5 Tips for Preventing Procrastination. "Prolific people don’t wait to be moved, they begin the work, and the work moves them to create more." ~ Jonathon Kastner
My Archival Space.. No, It's NOT The Final Frontier
- ▼ July (5)
- ► 2014 (39)
- ► 2013 (22)
- ► 2009 (10)
- ► 2008 (16)
Sites to See
- CTN eXpo
- Rad How To
- Creature Box
- Lines and Colors
- FZD Blog
- FZD School of Design
- FZDSCHOOL - Design Cinema
- Pinterest - Human Anatomy
- Pinterest - Character Design
- Bleu-Prints - (My Pro Site)
- The Animation Archive
- Inspector Cleuzo
- mylydyneo - French Blog - melody.nastasia
- Art Books & Art Instruction
- Temple of the Seven Golden Camels
- Flooby Nooby
- Character Design Blogspot
- Benerator Art Machine
- Cool Concept Artist
- Some Books On Story Development
- Joe Bluhm's Digital Art Podcast
- Jenny Wakeman
- Ben Caldwell's - Dare Detectives
- Dani's Illustration Site
- Dani's Blog
- Dani's Blopspot Page
- Gabe Swar's Blog
- Potato Farm Girl
- Jo Chen
- Jen's Website
- John Navarez
- Process Junkie
- Animation Meat
- Micheal Sporn Animation
- Arioch's Well of Souls (It's not what you think.)
- JohnK Composition Tutorials
- 2D Artist
- Art Dojo
- CG Society
- Colorslive formerly Collectingsmiles
- The Drawing Board
- Character Designs
- Pose Maniacs
Wednesday, July 22, 2015
Copyright law is about to change...
For more than a year Congress has been holding hearings for the drafting of a brand new US Copyright Act. At its heart is the return of Orphan Works.
What does this mean for artists? it means it will make it easier for infringers to steal artists works and harder for people who are making or trying to make a living out of art more difficult. This will effect every artist and all the artwork they have created, are creating, and will be created. Corporates, Big businesses, and publishers want this to pass to make money out off artists works without paying us artists for past, current, and future artwork.
The Canadian Government has already expressed interest in following suit and adapting their laws to match this proposal if this bill passes.
- Basic Facts About The Law Being Proposed -
“The Next Great Copyright Act” would replace all existing copyright law.
- It would void our Constitutional right to the exclusive control of our work.
-It would “privilege” the public’s right to use our work.
- It would “pressure” you to register your work with commercial registries. - It would “orphan” unregistered work.
- It would make orphaned work available for commercial infringement by “good faith” infringers. - It would allow others to alter your work and copyright these “derivative works” in their own names.
- It would affect all visual art: drawings, paintings, sketches, photos, etc.; past, present and future; published and unpublished; domestic and foreign.
Ways to stop this or preventing these changes from happening....
Share, reblog this post, spread it for other artists to take notice and action. - You can submit a letter on how this law can be an issue for you as an artist in the U.S.
> > > DEADLINE IS THIS THURSDAY: JULY 23, 2015 < < <
Non-U.S. artists can email their letters to the attention of:
Senior Advisor to the Register of Copyrights
U.S. Copyright Office
I wish had read a lot sooner than today.
The following blog is where I read this.
Tuesday, July 21, 2015
These are some very rough boards I've been working on recently. Adobe Flash has been giving me some prompts informing me that it can not save my file. Somehow it actually does save the file and I can go back to using it as usual. The first panel of the third page is all wrong. I have to re-draw it. I've got a better idea. I'll adjust the camera left to end at that shot. That way the problem is solved in a much easier fashion.
Instead of continuing these boards in Flash, I will start over in Photoshop. I may start on that tomorrow. The whole reason for drawing them in Flash in the first place is I feel more comfortable drawing in Flash than Photoshop. Yeah, I know PS is great for this kind of thing but, Flash gives me nice black lines throughout an entire stroke. PS has come a long way since I first started using it during version 6. For instance, the brush engine is a lot nicer. At any rate, there are pros and cons for using both programs to create stroryboards. I might list them some other time.
Recently, I downloaded Toon Boom Storyboard Pro from Toon Boom's website. So far it looks pretty good. I've got some online training to get up to speed on it. So, by the end of the week I should have a working knowledge of it. When I have more personal time, I'd like to create storyboard of a fight, a couple of quite moments and, some dramatic moments to use in my professional portfolio.
To a Close Friend,
MS, I have not heard from you in a while. You asked me to create two paintings for you. I haven't forgotten. I gave you my word I would paint them for you. And, that's what I plan to do. After you read this hit me up sometime.
Eric : )
Sunday, July 19, 2015
SCENE BREAK DOWNS
Eric R. Watson
Some Very Important Notes To Keep In Mind Before Storyboarding.
- · Go through the script. See what the story is about.
- · What’s the journey the character goes through? And, how can I put that on screen?
- · How can I bring out the inner qualities of a character?
- · How can I bring out what this person is feeling?
- · How can I interpret those things into playable actions?
- · How can I turn a vague script into something playable on screen?
- · Breakdown a script, determine what it’s really about and move toward that thing.
- · Create a Visual Expressions Narrative for each character. (Refer the script.)
- · How do I take a character through an emotional journey?
- · What is their psychological make-up into playable actions?
- · Design where things are located in each scene and how the lighting is set up.
- · What is the choreography for every character for each scene?
- · How do I design each shot to heighten the emotional effect of each scene?
Chris Oatley's website:
Justin Copeland Interviewed on Chris Oatley's Podcast:
Justin Copeland's Deviantart page:
Sunday, July 12, 2015
Writing as a drawing tool - yeah, that sounds weird. If you wanted to work with words, you’d be a writer, right? This isn’t beautiful writing, though. This is organizational, planning writing that I’m going to talk about. Writing out a scene beat by beat in order to outline an entire story is a good way to better understand mechanics of visual story telling. (I’ve re-written the previous two sentences for better clarity.)
Full disclosure: I’m not a visual thinker. If I’ve only met you a few times, I recall you in terms of a general impression and descriptive words. I have no picture of you in my head. It’s kind of crazy that I’ve gotten this far in this field without a mind’s eye, but using writing as an intermediary between intention and drawing has helped me a lot. If you’re a visual thinker you probably have your own methods of working, but either way I hope this is useful. When I jump straight into boards or thumbnailing, it can be easy to get lost or forget the point of view I intended to convey in the scene. When I work straight ahead in either writing or boarding - it’s easy for me to go down the rabbit hole of possibilities. The farther down the rabbit hole you go, the harder it is to distinguish which choices are serving my goals, because this option is awesome — wait, and this one is, too. All of them are interesting and worth pursuing, and sometimes I forget where I was going in the first place. While that exploratory work is useful, it can be deadly when I’m crunched for time. Not LITERALLY deadly but, deadly to productivity for sure. So that’s where writing comes in. When I write down where the scene should end up, what each character is doing, that’s one thing I don’t have to constantly grip in my mind. I’ve got it on my notepad, and my mind is freed up to explore within the constraints I’ve set down. It all seems clear in my head, but it helps to write it down. Seeing the whole thing down on paper gives me a good look at where the disorganized areas are, so I can make adjustments. When I go straight ahead, it’s easy to tell myself I’ll figure it out when I get there… but, this brings me to another point: Writing is so, so much faster than drawing. I’m not talking about flowery description. I’m talking about basic “she goes there, he feels this, because of this she does that,” etc. You can knock this out in five minutes. Even looking at the bare bones it’s easy to see where you’re losing the spirit of your pitch. I’d much prefer to find out that I’ve lost the spirit of my pitch in five minutes than an hour later, after thumbnailing the whole thing.
Here’s another advantage: I can write down my plan, approve of it in sound mind, and have that paper with my plan for the scene or story written on it when I am:
•in the throes of self-doubt
•seduced by the compulsion to change everything at the last minute
•wondering whether this was ever a good idea and what is on TV (very subtly different from the throes of self-doubt)
If you’re not convinced, you’re not convinced. If you are, here are some guidelines: When you’re beating out a scene, think about WHY the audience is watching - like, what do they want to find out? Think about what they probably EXPECT will happen (so you can support that) and what ACTUALLY happens (so you can surprise them with it). Write down everything that happens in the scene. Descriptive words help (because again, when you’re tired and can’t decide what the acting should be, you can look at your descriptive word and just do that).
•She looks up, confused.
•Above: wasp nest on a tree
•Wasps buzzing around it
•She is horrified
For an outline - for your whole story - things are a little different. A general guideline I use for writing out an outline is that each of the following gets a paragraph:
•the concept of the story
•who the main character is
•what is her place in the world
•what goes wrong (inciting incident)
•how does she try to fix it (act 1 break)
•brief description of complications (act 2)
•what really goes wrong (midpoint)
•resolution (act 3)
It seems counter-intuitive that almost half of the outline would be setup for the story, and that the end would be just one paragraph, but this really does work and make sense when you need to see your whole story in just a few pages.So next time you have a story idea, try writing some things down before you start sketching your favorite moments. Maybe you’ll like it.
(I forgot where I found this tidbit of information but, it's definitely worth including here. And, I’m not sure who to give credit to for writing this.)
I'm glad to have found this on my hard drive. Since then, I've saved this into the Adobe Flash document that I'm creating my storyboards in. Also, I have Mark Andrews Lecture Notes I copied from two YouTube videos in the same Flash document. If you'd like to see the videos and read my notes here are the links to them:
Mark Andrews Lecture part 1
Mark Andrews Lecture part 2
My Notes on These Two Videos (300dpi print quality)
Saturday, July 11, 2015
I've been working on creating a storyboard portfolio. As you can see it's coming along nicely. The image looks a bit cramped so, I'll free up some space in it before posting the final boards.
The San Diego Comic Con is this week. Wednesday night was Preview Night. Thursday through Sunday is the actual convention. I wish I were there now. Maybe I'll post some videos from the convention posted by people who are attending it. The new Star Wars first look video is online at YouTube. After I see it I might link to it here.
Tomorrow, I might post about some of my artistic influences. Last week I started on it but, didn't finish it for this post.